Introduction

Power Consumption: Mun can pull a lot of power. To prevent board shutdown, we recommend using the most powerful USB port on your computer. This is typically labeled as a "phone charging" port, or the USB-C port on some graphics cards. If the board is failing, you can unplug the secondary half, reduce brightness, and plug in the other half.

Touch encoders are still being worked on, and need improvement. If you want to enable touch-buttons, add keycodes to line 86 and 87 of keymap.c.

Default keymap (To be cleaned up)

Using a 2u keycap in the left position on the left half will block the Adjust layer key. You may want to change your keymap to use all the functions of the board.

[_QWERTY] = LAYOUT(
 GESC,    1,    2,    3,      4,   5,   MINS,    EQL,  6,   7,    8,    9,    0,    BSPC,
 TAB,     Q,    W,    E,      R,   T,   LBRC,    RBRC, Y,   U,    I,    O,    P,    BSLS,
 FN_CAPS, A,    S,    D,      F,   G,   LPRN,    RPRN, H,   J,    K,    L,    SCLN, QUOT,
 LSFT,    Z,    X,    C,      V,   B,   LCBR,    RCBR, N,   M,    COMM, DOT,  SLSH, SFTENT,
 LCTL,    LGUI, LALT, RGBTOG, ADJ, SPC, PGDN,    PGUP, SPC, LEFT, DOWN, UP,   RGHT, RCTL
),

[_COLEMAK] = LAYOUT(
 ____, ____, ____, ____, ____, ____, ____,    ____, ____, ____, ____, ____, ____, ____,
 ____, Q,    W,    F,    P,    G,    ____,    ____, J,    L,    U,    Y,    SCLN, ____,
 ____, A,    R,    S,    T,    D,    ____,    ____, H,    N,    E,    I,    O,    ____,
 ____, Z,    X,    C,    V,    B,    ____,    ____, K,    M,    COMM, DOT,  SLSH, ____,
 ____, ____, ____, ____, ____, ____, ____,    ____, ____, ____, ____, ____, ____, ____
),

[_GAME] = LAYOUT(
 ____,  ____,  ____,  ____,  ____,  ____,  F1,      F5,    ____,  ____,  ____,  ____,  ____,  ____,
 ____,  Q,     W,     E,     R,     T,     F2,      F6,    Y,     U,     I,     O,     P,     ____,
 ____,  A,     S,     D,     F,     G,     F3,      F7,    H,     J,     K,     L,     SCLN,  ____,
 ____,  Z,     X,     C,     V,     B,     F4,      F8,    N,     M,     COMM,  DOT,   SLSH,  ____,
 ____,  NO,    ____,  ____,  ____,  ____,  ____,    ____,  ____,  ____,  ____,  ____,  ____,  ____
),

[_FN] = LAYOUT(
 ____,  F1,       F2,    F3,      F4,    F5,    F11,     F12,   F6,    F7,    F8,    F9,    F10,   ____,
 ____,  HOME,     UP,    END,     ____,  ____,  ____,    ____,  ____,  HOME,  UP,    END,   PSCR,  PGUP,
 ____,  LEFT,     DOWN,  RGHT,    ____,  ____,  ____,    ____,  ____,  LEFT,  DOWN,  RGHT,  INS,   PGDN,
 ____,  ____,     ____,  ____,    ____,  ____,  ____,    ____,  ____,  ____,  ____,  ____,  ____,  ____,
 ____,  RGB_RMOD, ____,  RGB_MOD, ____,  ____,  ____,    ____,  ____,  MPLY,  MNXT,  MUTE,  VOLD,  VOLU
),

[_ADJUST] = LAYOUT(
 ____,  F1,       F2,      F3,      F4,    F5,    F11,     F12,   F6,    F7,    F8,    F9,    F10,    ____,
 ____,  RGB_SAD,  RGB_VAI, RGB_SAI, RESET, ____,  ____,    ____,  ____,  P7,    P8,    P9,    ____,   ____,
 ____,  RGB_HUD,  RGB_VAD, RGB_HUI, ____,  ____,  ____,    ____,  ____,  P4,    P5,    P6,    ____,   ____,
 ____,  RGB_SPD,  ____,    RGB_SPI, ____,  ____,  ____,    ____,  ____,  P1,    P2,    P3,    ____,   GAME,
 ____,  RGB_RMOD, ____,    RGB_MOD, ____,  ____,  ____,    ____,  ____,  P0,    PDOT,  NLCK,  QWERTY, COLEMAK
    ),

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