# Introduction



**Power Consumption**: Mun can pull a lot of power. To prevent board shutdown, we recommend using the most powerful USB port on your computer. This is typically labeled as a "phone charging" port, or the USB-C port on some graphics cards. If the board is failing, you can unplug the secondary half, reduce brightness, and plug in the other half.

{% hint style="warning" %}
Touch encoders are still being worked on, and need improvement. If you want to enable touch-buttons, add keycodes to line 86 and 87 of keymap.c.
{% endhint %}

Default keymap (To be cleaned up)

{% hint style="info" %}
Using a 2u keycap in the left position on the left half will block the Adjust layer key. You may want to change your keymap to use all the functions of the board.
{% endhint %}

```
[_QWERTY] = LAYOUT(
 GESC,    1,    2,    3,      4,   5,   MINS,    EQL,  6,   7,    8,    9,    0,    BSPC,
 TAB,     Q,    W,    E,      R,   T,   LBRC,    RBRC, Y,   U,    I,    O,    P,    BSLS,
 FN_CAPS, A,    S,    D,      F,   G,   LPRN,    RPRN, H,   J,    K,    L,    SCLN, QUOT,
 LSFT,    Z,    X,    C,      V,   B,   LCBR,    RCBR, N,   M,    COMM, DOT,  SLSH, SFTENT,
 LCTL,    LGUI, LALT, RGBTOG, ADJ, SPC, PGDN,    PGUP, SPC, LEFT, DOWN, UP,   RGHT, RCTL
),

[_COLEMAK] = LAYOUT(
 ____, ____, ____, ____, ____, ____, ____,    ____, ____, ____, ____, ____, ____, ____,
 ____, Q,    W,    F,    P,    G,    ____,    ____, J,    L,    U,    Y,    SCLN, ____,
 ____, A,    R,    S,    T,    D,    ____,    ____, H,    N,    E,    I,    O,    ____,
 ____, Z,    X,    C,    V,    B,    ____,    ____, K,    M,    COMM, DOT,  SLSH, ____,
 ____, ____, ____, ____, ____, ____, ____,    ____, ____, ____, ____, ____, ____, ____
),

[_GAME] = LAYOUT(
 ____,  ____,  ____,  ____,  ____,  ____,  F1,      F5,    ____,  ____,  ____,  ____,  ____,  ____,
 ____,  Q,     W,     E,     R,     T,     F2,      F6,    Y,     U,     I,     O,     P,     ____,
 ____,  A,     S,     D,     F,     G,     F3,      F7,    H,     J,     K,     L,     SCLN,  ____,
 ____,  Z,     X,     C,     V,     B,     F4,      F8,    N,     M,     COMM,  DOT,   SLSH,  ____,
 ____,  NO,    ____,  ____,  ____,  ____,  ____,    ____,  ____,  ____,  ____,  ____,  ____,  ____
),

[_FN] = LAYOUT(
 ____,  F1,       F2,    F3,      F4,    F5,    F11,     F12,   F6,    F7,    F8,    F9,    F10,   ____,
 ____,  HOME,     UP,    END,     ____,  ____,  ____,    ____,  ____,  HOME,  UP,    END,   PSCR,  PGUP,
 ____,  LEFT,     DOWN,  RGHT,    ____,  ____,  ____,    ____,  ____,  LEFT,  DOWN,  RGHT,  INS,   PGDN,
 ____,  ____,     ____,  ____,    ____,  ____,  ____,    ____,  ____,  ____,  ____,  ____,  ____,  ____,
 ____,  RGB_RMOD, ____,  RGB_MOD, ____,  ____,  ____,    ____,  ____,  MPLY,  MNXT,  MUTE,  VOLD,  VOLU
),

[_ADJUST] = LAYOUT(
 ____,  F1,       F2,      F3,      F4,    F5,    F11,     F12,   F6,    F7,    F8,    F9,    F10,    ____,
 ____,  RGB_SAD,  RGB_VAI, RGB_SAI, RESET, ____,  ____,    ____,  ____,  P7,    P8,    P9,    ____,   ____,
 ____,  RGB_HUD,  RGB_VAD, RGB_HUI, ____,  ____,  ____,    ____,  ____,  P4,    P5,    P6,    ____,   ____,
 ____,  RGB_SPD,  ____,    RGB_SPI, ____,  ____,  ____,    ____,  ____,  P1,    P2,    P3,    ____,   GAME,
 ____,  RGB_RMOD, ____,    RGB_MOD, ____,  ____,  ____,    ____,  ____,  P0,    PDOT,  NLCK,  QWERTY, COLEMAK
    ),
```
